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Indiana Jones
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misc_pup_lavaboss.pup
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Text File
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1999-11-15
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5KB
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109 lines
# Jones 3D Puppet File
#
# lavaboss.pup
#
# Puppet file for tem_lb.3do
#
# [RT] [MDR]
#
# (C) 1999 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Standard mode
stand lb_stand.key 0x10 2 2 # Stand
walk lb_stand.key 0x10 2 2 # Walk
run lb_stand.key 0x10 2 2 # Run
walkback lb_stand.key 0x10 2 2 # Walkback
turnleft lb_stand.key 0x10 2 2 # turnleft
turnright lb_stand.key 0x10 2 2 # turnright
death lb_die.key 0x1c 6 6 # Death
fidget lb_roar.key 0x30 1 1 # 22: roar
fire lb_attack1.key 0x1A 1 3 # 65: RH sweep
fire2 lb_attack2.key 0x12 1 3 # 66: 2 hand smash
fire3 lb_attack5.key 0x12 1 3 # 67: 2 Hand punch
fire4 lb_attack4.key 0x12 4 4 # 68: breath attack
victory lb_roar.key 0x30 1 1 # 22: victory
stand2crawl lb_stand_bd_hide.key 0x1A 4 4 #71 stand to crawl
crawl2stand lb_hide_bd_stand.key 0x1A 4 4 #72 crawl to stand
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 #
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Special weapon drawn
#=======================================================================================
Mode=8 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
0=2 # 0 = Head joint
2=7 # 2 = Hip joint
#---------------------------------------------------------------------------------------
end